IMPLEMENTATION OF NURBS MODELING ON CREATING CHARACTER ASSET OF THE GAME PRISM ODYSSEY

Nurhasna, Sahda Syarifa (2024) IMPLEMENTATION OF NURBS MODELING ON CREATING CHARACTER ASSET OF THE GAME PRISM ODYSSEY. S1 - Sarjana thesis, Universitas AMIKOM Yogyakarta.

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Abstract

One of the biggest industries in the vast developing world is the game sector. Everyone enjoys playing many different kinds of games, including RPG games. Prism Odyssey is a RPG third-person perspective person game, in which players view game play from behind the avatar, typically directly from behind or over their shoulder. It allows the player to see a wider range of the environment around the hero. Character is an important asset of a video game, especially for third personview because we see the character while playing the game. The game industry has made considerable use of three-dimensional modeling technology because it perfectly blends artistic design and computer technology with a sense of depth. The NURBS modeling technique is primarily used to create the characters in Prism Odyssey in order to produce smoother, realistic contours that are similar to the character's initial design.

Item Type: Thesis (S1 - Sarjana)
Contributor:
Pembimbing
Filza, M. Fairul
Uncontrolled Keywords: NURBS Modeling, 3D Modeling, Character Modeling
Subjects: 000 - Komputer, Informasi dan Referensi Umum > 000 Ilmu komputer, ilmu pengetahuan dan sistem-sistem > 006 Metode komputer khusus
000 - Komputer, Informasi dan Referensi Umum > 000 Ilmu komputer, ilmu pengetahuan dan sistem-sistem > 006 Metode komputer khusus > 696 Animasi
Divisions: Fakultas Ilmu Komputer > Teknologi Informasi
Depositing User: RC Universitas AMIKOM Yogyakarta
Date Deposited: 06 Nov 2024 03:36
Last Modified: 06 Nov 2024 03:36
URI: http://eprints.amikom.ac.id/id/eprint/27855

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