ANALISIS KEMUDAHAN PENGGUNAAN PADA ANTARMUKA PENGGUNA GAME HOROR “GHOSTYGHOST” MENGGUNAKAN METODE SYSTEM USABILITY SCALE

Sattu, Junita (2025) ANALISIS KEMUDAHAN PENGGUNAAN PADA ANTARMUKA PENGGUNA GAME HOROR “GHOSTYGHOST” MENGGUNAKAN METODE SYSTEM USABILITY SCALE. S1 - Sarjana thesis, Universitas AMIKOM Yogyakarta.

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Item Type: Thesis (S1 - Sarjana)
Contributor:
Pembimbing
Filza, Muhammad Fairul
Uncontrolled Keywords: Antarmuka Pengguna, Game Horor, System Usability Scale, Usability, GhostyGhost
Subjects: 000 - Komputer, Informasi dan Referensi Umum > 000 Ilmu komputer, ilmu pengetahuan dan sistem-sistem > 005 Pemrograman komputer, program dan data
000 - Komputer, Informasi dan Referensi Umum > 000 Ilmu komputer, ilmu pengetahuan dan sistem-sistem > 006 Metode komputer khusus
Divisions: Fakultas Ilmu Komputer > Teknologi Informasi
Depositing User: RC Universitas AMIKOM Yogyakarta
Date Deposited: 27 Nov 2025 02:07
Last Modified: 27 Nov 2025 02:07
URI: http://eprints.amikom.ac.id/id/eprint/31359

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