<ctx:context-object xsi:schemaLocation="info:ofi/fmt:xml:xsd:ctx http://www.openurl.info/registry/docs/info:ofi/fmt:xml:xsd:ctx" timestamp="2026-09-10T02:06:47Z" xmlns:ctx="info:ofi/fmt:xml:xsd:ctx" xmlns:xsi="http://www.w3.org/2001/XML"><ctx:referent><ctx:identifier>info:oai:eprints.amikom.ac.id:32675</ctx:identifier><ctx:metadata-by-val><ctx:format>info:ofi/fmt:xml:xsd:dissertation</ctx:format><ctx:metadata><dis:journal xsi:schemaLocation="info:ofi/fmt:xml:xsd:dissertation http://www.openurl.info/registry/docs/info:ofi/fmt:xml:xsd:dissertation" xmlns:dis="info:ofi/fmt:xml:xsd:dissertation"><dis:authors><dis:author><dis:aulast>Ferdinand</dis:aulast><dis:aufirst>Rio</dis:aufirst><dis:au>Ferdinand, Rio</dis:au></dis:author></dis:authors><dis:inst>Universitas AMIKOM Yogyakarta</dis:inst><dis:date>25 February 2026</dis:date><dis:title>{JALUR NON REGULER - LOMBA} PENERAPAN REAL-TIME CUTSCENE UNTUK DESAIN NARATIF GAME BRAVETAILS PADA AJANG GEMASTIK XVIII 2025</dis:title><dis:degree>S1 - Sarjana</dis:degree></dis:journal></ctx:metadata></ctx:metadata-by-val></ctx:referent></ctx:context-object>