<ctx:context-object xsi:schemaLocation="info:ofi/fmt:xml:xsd:ctx http://www.openurl.info/registry/docs/info:ofi/fmt:xml:xsd:ctx" timestamp="2026-07-28T01:41:37Z" xmlns:ctx="info:ofi/fmt:xml:xsd:ctx" xmlns:xsi="http://www.w3.org/2001/XML"><ctx:referent><ctx:identifier>info:oai:eprints.amikom.ac.id:32396</ctx:identifier><ctx:metadata-by-val><ctx:format>info:ofi/fmt:xml:xsd:dissertation</ctx:format><ctx:metadata><dis:journal xsi:schemaLocation="info:ofi/fmt:xml:xsd:dissertation http://www.openurl.info/registry/docs/info:ofi/fmt:xml:xsd:dissertation" xmlns:dis="info:ofi/fmt:xml:xsd:dissertation"><dis:authors><dis:author><dis:aulast>Alex S.</dis:aulast><dis:aufirst>Aditiya Wahyu</dis:aufirst><dis:au>Alex S., Aditiya Wahyu</dis:au></dis:author></dis:authors><dis:inst>Universitas AMIKOM Yogyakarta</dis:inst><dis:title>OPTIMASI AKURASI KLASIFIKASI SENTIMEN ULASAN GAME ROBLOX DENGAN KOMBINASI METODE NAIVE BAYES DAN SMOTE</dis:title><dis:date>25 February 2026</dis:date><dis:degree>S1 - Sarjana</dis:degree></dis:journal></ctx:metadata></ctx:metadata-by-val></ctx:referent></ctx:context-object>